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Foot-based mobile interaction with games

47 month ago

plasticbag : Foot-based mobile interaction with games - Intriguing one this, and really up there in the embodied interaction stakes I guess. Putting bits of yourself into the game. Blurring digital and real. Intriguing.

Tags : embodiedinteraction feet foot football game goal haptic hapticinterfaces haptics interactiondesign kick kicking mobile pda pervasivecomputing

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Mouseradio doesn't have any buttons or knobs

47 month ago

jkottke : Mouseradio doesn't have any buttons or knobs - Tip the speaker end up to turn it on and slide it around to control the volume and tuning.

plasticbag : The mouseradio is a fully functioning radio without buttons. The idea was to use the mouse navigation and to implement it in a radio. - "Moving the radio vertically changes the volume, moving the radio on the horizontal axis changes the frequency. The radio is on, when the black speaker points up in the air."

cameron : Mouseradio: buttonless radio - I like the dramatic pauses in the video

Tags : appliance audio design device embodiedinteraction homeentertainment interactiondesign mouse music physicalinteraction radio sound art via:del.icio.us/plasticbag/

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Blendie, the scream-controlled blender

49 month ago

Andy Baio : Blendie, the scream-controlled blender - also: ScreamBody, the wearable scream recorder [via]  [via]

plasticbag : Kelly Dobson's Blendie - as mentioned in Tim O'Reilly's keynote at ETech 2006 - The Blender's speed and power is controlled by the pitch of the noise you make at it. The woman's noises sound a lot like my colleague Simon Willison when he's in a funny mood.

Tags : blenders blendie control embodiedinteraction interactiondesign kellydobson remotecontrols

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