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Innovative Minds Don’t Think Alike

11 month ago

Linkorama : Innovative Minds Don’t Think Alike - This so-called curse of knowledge, a phrase used in a 1989 paper in The Journal of Political Economy, means that once you’ve become an expert in a particular subject, it’s hard to imagine not knowing what you do.

Tags : design experience innovation knowledge

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Nelson's Weblog: tech / iphone / switches

16 month ago

43folders : Nelson's Weblog: tech / iphone / switches - "You can measure the disaster of cell phone UI by how many button presses it takes to silence the damn ringer."

Tags : apple experience iphone ui

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The (Bayesian) Advantage of Youth

18 month ago

Linkorama : The (Bayesian) Advantage of Youth - The principal asset a young tech entrepreneur has is that they don’t know a lot of things.

Tags : bias clayshirky creativity entrepreneurship experience experts innovation policy psychology society startup startups

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Matt Webb Speaks

24 month ago

Linkorama : Matt Webb Speaks - He's looking at the future through the eyes of a product-capable interaction designer, and what he sees is really exciting.

Tags : design experience interface marketing product

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Blogs: Threat or Menace?

33 month ago

Linkorama : Blogs: Threat or Menace? - "What is the value in sharing experiences?" Keen asked at one point, with a touch of disdain in his voice -- as if he wanted to say to the entire universe of millions of bloggers, "I grow weary of your scribblings." My jaw dropped. Isn't "sharing experien

Tags : blogging conversation experience journalism media

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Werblog: Games as the Real Social Software

33 month ago

Linkorama : Werblog: Games as the Real Social Software - But I'm also playing because I believe MMOGs will be one of the primary forms of social software for the next decade. Defined broadly, they may become the dominant form of social software. And you can't understand games without experiencing them first-han

Tags : economics experience future korea mmorpg skype social wow

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The Web 2.0 Experience Continuum

37 month ago

Linkorama : The Web 2.0 Experience Continuum - There’s been a lot of talk about the technology of Web 2.0, but only a little about the impact these technologies will have on user experience. Everyone wants to tell you what Web 2.0 means, but how will it feel? What will it be like for users?

Tags : adaptivepath design experience semistructure structure unstructure verbs web2.0

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Usable Web

37 month ago

Linkorama : Usable Web - Usable Web is a stale collection of links about information architecture, human factors, user interface issues, and usable design specific to the World Wide Web.

Tags : architecture design experience usability user

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Internet of Things, or Verbs?

39 month ago

Linkorama : Internet of Things, or Verbs? - Terms like continuous computing or sociable computing tend to describe experiences or the character of interactions, but don't try to imagine the Web 2.0 as a place, or a cloud, or a jelly donut. This new Web isn't a thing or a space; it's a set of experi

Tags : experience nomenclature things verbs web2.0 webofverbs

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Gladwell on the difference between modern society's perception of trauma recovery and the reality

49 month ago

jkottke : Gladwell on the difference between modern society's perception of trauma recovery and the reality - "The vast majority of people get over traumatic events, and get over them remarkably well. Only a small subset—five to fifteen per cent—struggle in a way that says they need help." (Comment on this)

Steve Cook : Malcolm Gladwell on emotional resilience - "We forget that other experiences will compete for our attention and emotions. We forget that our psychological immune system will kick in and take away the sting of adversity." I hope he's right.

plasticbag : Malcolm Gladwell on "Getting Over It" - This is the difference between a novel written in the middle of the last century and a novel written at the end of the century. Somehow in the intervening decades our understanding of what it means to experience a traumatic event has changed.

Tags : article brain death experience history incest malcolmgladwell mind newyorker psychology trauma violence war

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