9 month ago
deusx : 10 UI Design Patterns You Should Be Paying Attention To | How-To | Smashing Magazine - "design patterns are solutions to recurring problems. By extension, UI design patterns are solutions to common user interface problems. This article goes over 10 interesting UI design patterns that you can use in your own projects. In fact, you may a
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fastclemmy : YouTube - Project Natal - YouTube - Project Natal by fastclemmy Microsoft gets sexy! Will have to wait until Xmas 2010 though. interaction videogames xbox hotlinks Copy | React (0)
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20 month ago
Linkorama : Adaptive Path Releases Aurora To "Inspire And Engage" Community - If that's part of the future, I'm looking forward to it
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21 month ago
dbow : Interaction Design: It's All About the Subtleties
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32 month ago
Richard Rutter : Inline Messaging - Fine post from Thomas on doing internal messaging right.
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34 month ago
fastclemmy : Microsoft Announces Surface Computer - Microsoft Announces Surface Computer by fastclemmy Innovative computer interaction, astonishing! hotlinks microsoft demo interaction ui Copy | React (0)
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34 month ago
nelson : Chalk indie game - Clever gameplay idea, level design could be a bit better
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35 month ago
Khoi Vinh : Human Computer Interaction in Science Fiction Movies - “A survey of different kinds of interaction designs in movies during the past decades and relates the techniques of the films to existing technologies and prototypes.”
deusx : Human Computer Interaction in Science Fiction Movies - "Science Fiction movies have been a source for speculation about the future of technology and human computer interaction. This paper presents a survey of different kinds of interaction designs in movies during the past decades and relates the techniq
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45 month ago
plasticbag : The Royal College of Art Summer Show 2006 - The product, interaction, and various other forms of applied design show starts tomorrow (Friday). Simon, Paul and I are likely to wander down late afternoon to get our yearly fix of inspired (and bizarre) new ideas. Good head fodder and a glimpse of the
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46 month ago
joshua : BumpTop Prototype - lovely UI interaction with 3d documents on a platform
plasticbag : BumpTop Prototype uses a more physically realistic desktop metaphor, while combining it with the affordances of paper - It's completely beautiful and totally insane. God knows whether this will be the metaphor for manipulating documents in a few years. I wouldn't be surprised if large chunks of this kind of interaction appear all over the place. Beautiful. Interesting.
jkottke : BumpTop is a prototype of a new desktop metaphor for computing, and a pretty damn intriging one at that - You've probably seen this by now, but if you haven't, you should. BumpTop is a prototype of a new desktop metaphor for computing, and a pretty damn intriging one at that.
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62 month ago
plasticbag : Are cut-scenes in video games trying to make them too much like movies? - " As I'm sitting there, waiting to start mashing buttons again, I can't help but think that this is kind of lazy design. Isn't there a better way to do this inside the game itself? Why ask the player to stop playing?"
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65 month ago
plasticbag : My post on Camera Phones and privacy from June 2003 - "If I were a private nervous person who didn't want photos taken of me at all, then I could set my camera to a 'leave me alone' mode. If someone tried to take a picture of me on a 'normal' setting, then they'd find that their camera simply wouldn't work.
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plasticbag : Some notes from GameDevBlog on The Sims 2 - "The Unbearable Lightness of Being, what's-her-name was mortified by her upset bowels when she first met Tomas. Not too far from having a Fear in The Sims 2 about losing control of your bladder at a party..."
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