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Adaptive Path Releases Aurora To "Inspire And Engage" Community

2 month ago

Linkorama : Adaptive Path Releases Aurora To "Inspire And Engage" Community - If that's part of the future, I'm looking forward to it

Tags : future browser design aurora interaction information interface mozilla adaptivepath collaboration

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Interaction Design: It's All About the Subtleties

4 month ago

dbow : Interaction Design: It's All About the Subtleties

Tags : design interaction

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Neon Bible

12 month ago

nelson : Neon Bible - lovely little interactive music video

Tags : arcadefire flash interaction music neonbible via:metafilter video

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Inline Messaging

15 month ago

Richard Rutter : Inline Messaging - Fine post from Thomas on doing internal messaging right.

Tags : Information design Informationdesign Twitter email messaging interaction

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Microsoft Announces Surface Computer

17 month ago

fastclemmy : Microsoft Announces Surface Computer - Microsoft Announces Surface Computer by fastclemmy Innovative computer interaction, astonishing! hotlinks microsoft demo interaction ui Copy | React (0)

Tags : hotlinks, microsoft, demo, interaction, ui

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Chalk indie game

17 month ago

nelson : Chalk indie game - Clever gameplay idea, level design could be a bit better

Tags : game games interaction nds

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Hoshi Saga

17 month ago

nelson : Hoshi Saga - Lovely little puzzle game with interesting ui

Tags : art flash game games interaction puzzle via:digg

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The Royal College of Art Summer Show 2006

28 month ago

plasticbag : The Royal College of Art Summer Show 2006 - The product, interaction, and various other forms of applied design show starts tomorrow (Friday). Simon, Paul and I are likely to wander down late afternoon to get our yearly fix of inspired (and bizarre) new ideas. Good head fodder and a glimpse of the

Tags : academia art business college design designers expo interaction of rca royal show summer

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BumpTop Prototype

28 month ago

joshua : BumpTop Prototype - lovely UI interaction with 3d documents on a platform

plasticbag : BumpTop Prototype uses a more physically realistic desktop metaphor, while combining it with the affordances of paper - It's completely beautiful and totally insane. God knows whether this will be the metaphor for manipulating documents in a few years. I wouldn't be surprised if large chunks of this kind of interaction appear all over the place. Beautiful. Interesting.

jkottke : BumpTop is a prototype of a new desktop metaphor for computing, and a pretty damn intriging one at that - You've probably seen this by now, but if you haven't, you should. BumpTop is a prototype of a new desktop metaphor for computing, and a pretty damn intriging one at that.

Tags : ui 3d affordances computing design future hci icons interaction interface paper technology user

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Are cut-scenes in video games trying to make them too much like movies?

45 month ago

plasticbag : Are cut-scenes in video games trying to make them too much like movies? - " As I'm sitting there, waiting to start mashing buttons again, I can't help but think that this is kind of lazy design. Isn't there a better way to do this inside the game itself? Why ask the player to stop playing?"

Tags : cinema consolegames consoles cutscenes film game games interaction media movies

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My post on Camera Phones and privacy from June 2003

47 month ago

plasticbag : My post on Camera Phones and privacy from June 2003 - "If I were a private nervous person who didn't want photos taken of me at all, then I could set my camera to a 'leave me alone' mode. If someone tried to take a picture of me on a 'normal' setting, then they'd find that their camera simply wouldn't work.

Tags : cameraphones camphones interaction manners photo photographs photography preferences privacy rude socialsoftware ubicomp

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Some notes from GameDevBlog on The Sims 2

48 month ago

plasticbag : Some notes from GameDevBlog on The Sims 2 - "The Unbearable Lightness of Being, what's-her-name was mortified by her upset bowels when she first met Tomas. Not too far from having a Fear in The Sims 2 about losing control of your bladder at a party..."

Tags : design games interaction interactive narrative plot sims story storytelling strategies

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