2 month ago
Linkorama : Adaptive Path Releases Aurora To "Inspire And Engage" Community - If that's part of the future, I'm looking forward to it
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4 month ago
dbow : Interaction Design: It's All About the Subtleties
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15 month ago
Richard Rutter : Inline Messaging - Fine post from Thomas on doing internal messaging right.
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17 month ago
fastclemmy : Microsoft Announces Surface Computer - Microsoft Announces Surface Computer by fastclemmy Innovative computer interaction, astonishing! hotlinks microsoft demo interaction ui Copy | React (0)
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17 month ago
nelson : Chalk indie game - Clever gameplay idea, level design could be a bit better
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28 month ago
plasticbag : The Royal College of Art Summer Show 2006 - The product, interaction, and various other forms of applied design show starts tomorrow (Friday). Simon, Paul and I are likely to wander down late afternoon to get our yearly fix of inspired (and bizarre) new ideas. Good head fodder and a glimpse of the
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28 month ago
joshua : BumpTop Prototype - lovely UI interaction with 3d documents on a platform
plasticbag : BumpTop Prototype uses a more physically realistic desktop metaphor, while combining it with the affordances of paper - It's completely beautiful and totally insane. God knows whether this will be the metaphor for manipulating documents in a few years. I wouldn't be surprised if large chunks of this kind of interaction appear all over the place. Beautiful. Interesting.
jkottke : BumpTop is a prototype of a new desktop metaphor for computing, and a pretty damn intriging one at that - You've probably seen this by now, but if you haven't, you should. BumpTop is a prototype of a new desktop metaphor for computing, and a pretty damn intriging one at that.
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45 month ago
plasticbag : Are cut-scenes in video games trying to make them too much like movies? - " As I'm sitting there, waiting to start mashing buttons again, I can't help but think that this is kind of lazy design. Isn't there a better way to do this inside the game itself? Why ask the player to stop playing?"
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47 month ago
plasticbag : My post on Camera Phones and privacy from June 2003 - "If I were a private nervous person who didn't want photos taken of me at all, then I could set my camera to a 'leave me alone' mode. If someone tried to take a picture of me on a 'normal' setting, then they'd find that their camera simply wouldn't work.
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plasticbag : Some notes from GameDevBlog on The Sims 2 - "The Unbearable Lightness of Being, what's-her-name was mortified by her upset bowels when she first met Tomas. Not too far from having a Fear in The Sims 2 about losing control of your bladder at a party..."
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