2 month ago
nelson : Eve 64 - Some more notes from Eve Online's server infrastructure. They support more people interacting in real time on one computer than any deployment I know
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3 month ago
Andy Baio : Tom Armitage on what games can learn from social software - I love this talk, great reading for both game and web geeks [via]
deusx : Infovore » Playing Together: What Games Can Learn from Social Software - "MMO servers are currently limited by technological sizes. But what does a server where you know everybody (even a little) look like? What if we limited group sizes for social, not technological reasons? ... We wouldn’t have these servers that rese
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8 month ago
joshua : Depths of Peril - action RPG - persistent world mmo
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11 month ago
joshua : Web Playgrounds of the Very Young - New York Times - on mmos for kids
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14 month ago
nelson : MapleStory - An alternative MMO I never heard of before. 2d platformer gameplay, free but you pay for extras
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15 month ago
joshua : Gamasutra - AGDC: Haro On Making Habbo A Success
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15 month ago
nelson : Eve mineral economics - I used to make virtual money trading off some of these economic complications
joshua : eve mineral economics - fascinating
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19 month ago
deusx : Continuum - Meet people from all over the world...then kill them. - "Ever imagine what it'd be like to play Asteroids against your friends? Want to savor the satisfaction of blasting people out of space in some addictive side-scrolling 2D spaceship shooter action?"
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27 month ago
joshua : Fabjectory - print secondlife and wow characters
jimray : Fabjectory - Build something in SecondLife, they'll make it for you in real life
Simon Willison : Fabjectory - Fabjectory. 3D printing company that can print out your Second Life avatar or Nintendo Mii.
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32 month ago
Andy Baio : The Endless Forest - multiplayer game (?) where you control a deer in a forest of other players, but with only non-verbal communication [via]
joshua : the endless forrest - massively multiplayer screenserver
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32 month ago
plasticbag : Richard Bartles' article, "Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs" - An old classic of an article. I'm not sure I buy the divisions but there's a good articulation of the space. What I want to know is how much of it is translatable into other socially creative spaces...
joshua : Players Who Suit MUDs
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36 month ago
joshua : Furniture Whores and Debit Card Toilets - got furni?
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37 month ago
joshua : Travian - Browser Based MMOG with Romans, Teutons and Gauls - another casual web mmog
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37 month ago
joshua : MMOrgy -- sex in video games - strange world we live in
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40 month ago
joshua : Urban Dead - A Massively Multi-Player Web-Based Zombie Apocalypse - i can't stop playing this
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