8 month ago
Linkorama : 11 innovation lessons from creators of World of Warcraft - Blizzard Entertainment, the envy of the computer game industry, has learned 11 lessons on innovation that can help almost any business.
# copy10 month ago
Andy Baio : MMOG Charts updated - World of Warcraft hits the 10M subscription mark and still exploding
nelson : MMOGChart update - WoW doesn't stop
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13 month ago
deusx : In Development: The Secret World - Massively - "the Cthulhu Mythos seems a ripe and ready universe to base an MMO in"
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13 month ago
deusx : Eve Skill Monitor widget for Mac OS X - "Eve Skill Monitor widget (for Mac OS X)"
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13 month ago
Greg Storey : Apples profiles EVE Online. - Looks gorgeous.
deusx : Apple - Games - Features - EVE Online - "Everyone plays on a single server. Every action has an effect on everyone, and that provides a dynamic economy unrivaled by any other virtual world."
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15 month ago
nelson : Eve mineral economics - I used to make virtual money trading off some of these economic complications
joshua : eve mineral economics - fascinating
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16 month ago
nelson : WolfQuest - Educational MMOG, two parts cheesy, one part interesting
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17 month ago
Linkorama : "I'd close World of Warcraft!" - MUD creator Richard Bartle on the state of virtual worlds from Guardian Unlimited: Gamesblog
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17 month ago
nelson : Auto Assault failed - Such a shame, it was a great concept
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20 month ago
Linkorama : Gaia Online - “The world’s fastest growing online world hangout for teens.”
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20 month ago
deusx : Passively Multiplayer Online Games - "Passively Multiplayer uses user data and device-use history to generate avatars and/or game moves in an online multiuser environment."
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22 month ago
Linkorama : The Jonas In Motion... - Jonas Luster moves on to start a new gaming venture. Wishing you the best, jliuster
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23 month ago
plasticbag : The Daedalus Project talks about the use of addiction metaphors in relation to gaming - I'm definitely guilty of this, although I don't see too much difference between arguing that it is possible to become addicted to gaming and that it is possible to be addicted to gambling. But the point is taken and well-meant...
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23 month ago
plasticbag : Nick Yee writes about MMORPG 'addiction' and correlated behaviour and feeling with behaviour that an actual addictive substance might generate... - "The claims that MMORPGs are completely healthy or completely addictive are both extreme to the point of absurdity, and are not supported by the empirical data provided"
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23 month ago
plasticbag : The Burning Crusade is out on Monday and I have to say I'm actually really looking forward to it... - After a few months off the Warcrack, I've now developed a more reasonable and sustainable habit which I'm enjoying quite a lot. Burning Crusade should feed it nicely.
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23 month ago
Linkorama : Game Theories - For business implications: Games as marketing, serious games and lessons from gaming
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24 month ago
Linkorama : Raph Koster announces Areae - Web 2.0 meets MMOGs
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24 month ago
plasticbag : World of Warcraft's Top List contain information on everything from most popular auctioned items to creature most likely to kill you - Not as interesting as the stats for Second Life, unless you're totally enmeshed in the ecology of WoW which I'm delighted to report, I feel like I've finally escaped from...
# copy25 month ago
Linkorama : Chinese Gold Farmers - Documentary of what happens to an IP-based economy made globally accessible.
# copy25 month ago
Linkorama : In search of non-gratuitous 3D - Today's screencast is a follow-on to last week's column and blog entry about how corporations are colonizing Second Life, and about what the real advantages of 3D simulation might or might not be.
# copy25 month ago
Linkorama : social metaverse - “It’s no accident that such minimalist modes as e-mail, chat, blogs, and wikis capture so much of our online attention. The Web began as, and keeps proving to be, an experience that’s more about social interaction than passive entertai
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25 month ago
Linkorama : Socialtext press conference inside WoW - this is being taken seriously, so it might actually happen: Socialtext, headed up by CEO Ross Mayfield (a.k.a. Kalevipoeg of We Know on Eitrigg-A) is planning to hold Azeroth's first ever press conference.
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25 month ago
deusx : World of Warcraft Screenshot Viewer - Tusky!
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26 month ago
Linkorama : Multiverse - Their plan is to provide virtual world creators the client, server, and development tools to create an MMO world. The entire technology platform is free for non-commercial use, so academics are paying nothing to create economic, architectural, sociologica
# copy27 month ago
Linkorama : Warcraft: Is It a Game? - "Yes, it's just a game," says Joi Ito. "The way that the real world is a game."
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